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Turn Script Changes - posted on Tue Nov 19 at 14:12:03 by Timothy Collett
As you may have noticed, we've been having some persistent issues with the turn changes, especially on Beluaterra and Dwilight. They're particularly difficult errors to track down, and I'm taking this as an opportunity to do something that's been on my TODO list for some time: I'm starting to convert the legacy turn scripts over to Symfony Commands, starting at the coming dawn turn.
From your perspective, ideally, the only thing that should change is that the errors stop (or, if they continue, become a bit easier for me to track down), as I'm converting them with essentially completely unchanged behavior. However, in the short term, it's very likely that there will be a few things that I miss, meaning that there could be some different turn script errors for several days as they pop up and I fix them.
For now, this is going to be the Player and Monster turn scripts, meaning that the most common aspects that could be affected are travel/arrivals, duels, troop payment and autopayment, troop morale adjustments, and the behavior of monsters, undead, and unled Daimons.
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