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BattleMaster is a game played from your browser where grand stories unfold created by the interactions and imaginations of players. It focuses on battle, teamwork, and roleplay where the power is in your hands to create your own destiny and alter the course of history, forever. It takes place in a medieval setting where you create a character and join other players in a realm of your choosing. Your character will be of noble blood, start off as a Knight, and as your ambition demands, perhaps one day reach the ranks of Duke, General, Ruler, or more. Your character will fight alongside their realm's fellow nobles against nobles from enemy realms in order to win wars. Cities will be conquered, regions will be defended, and blood will be spilled in the name of honor, glory, culture, and power. Take part in forging alliances, destroying empires, fighting holy wars, and more in an ever changing landscape created by players, for players, where the victors are envied and enter the pages of history.

Battlemaster is a lightweight slow paced game designed to be played alongside your other activities with turns every 12 hours at 6AM and 6PM UTC . Depending on your desires and your characters' tasks, you can spend as little as 10 minutes per day on your characters, or over an hour based on what you want to do, roleplay, and achieve each day. A typical response time to letters and messages is measured in hours, not minutes, and many play Battlemaster from their smartphone while on the go.

Casually fight wars by wielding sword or bow, devise military strategy and lead fellow nobles by commanding the armies of your realm, vie for power among ambitious nobles and realms by engaging in political intrigue, spread your religion's faith and embark on a crusade for purposes only known to you: these are some of the many choices you will make. In Battlemaster, you create your own destiny, and all that stand in your path make victory that much sweeter when you overcome all that oppose you. Join Battlemaster now, every day is another chance for you to attain fame and honor!

Looking to flex your coding skills? BattleMaster is under active development by a focused team of volunteers. We invite you to join us and take an even deeper part in this ever growing universe! New features are regularly added, gameplay is balanced and tweaked, and more is done to continuously improve the game. You can talk directly to the developers at the forum.

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News Ticker

Social Contract Updated - posted on Fri Jan 14 at 15:11:30 by Timothy Collett

The Social Contract has now been updated with the changes mentioned in the recent gamewide message. This means that all will have to sign the updated contract, so please do not be alarmed.

Hinterlands Changes - posted on Fri Dec 31 at 20:24:53 by Timothy Collett

As promised, here is the high-level list of major changes in the Hinterlands feature package. If you have questions about them, the easiest way to ask is on the Discord server; if you prefer not to use that, the next-best way is to email us.

As a reminder and for those who missed the initial announcement, this will not be going live until after a playtest period, details of which are still forthcoming. As such, some aspects of this will likely have changed by the time it is actually live.
  • The signature change of the Hinterlands feature package is the split of a realm’s regions into “Core” regions and “Hinterland” regions.[1]
  • Core regions have to follow some specific requirements, but are otherwise what you have come to expect from regions owned by your realm.

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Merry Christmas and Happy Hinterlands! - posted on Sat Dec 25 at 20:56:30 by Timothy Collett

I am pleased to announce that the last bits of code for the Hinterlands feature package have now been committed to the repository. While there is still room for some testing and polish, the code is now broadly functional. (For those unsure what Hinterlands is, it was originally described in this old forum post, starting with "For the long term," though the details have changed a bit since then. A full announcement of the changes in this package will be coming soon.)

Please watch for further announcements in the coming week. For now, Merry Christmas to those who celebrate it, and to those who don't, Happy Hinterlands Day!

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South Island Character Creation Enabled - posted on Wed Oct 27 at 16:42:07 by Ethan Lee Vita

Character creation on the war island (South Island) has now been enabled, and the Startup phase, limiting travel to one rogue region beyond the realm, has been completed and disabled.

South Island Rewards and Reset - posted on Wed Oct 20 at 01:42:51 by Ethan Lee Vita

Congratulations to Taselak for achieving total domination of the Seventh War Island (South Island) over Ikalak and Sandalak on July 25, 2021. And after they'd won the Sixth, too! Will they win a third-in-a-row or will Sandalak strike back? Or will Ikalak finally win its first War Island?

Taselak Victory Rewards are as follows:

South Island has now been reset, with the island in startup mode. In startup mode, there is no travelling beyond one rogue region outside the realm. Anarchy elections will be held for rulers, who will then establish governments. New character creation will be enabled Wednesday, October 27.

Reset roleplay and realm themes are as follows:

Sepia-Toned Dreams

Falling into a mass slumber, everyone shared the dream Sepia had dreamt and then more. They dreamt of their Taselakian society supreme and mighty, reigning over the South Island as Taselak Undivided. They saw their future to come: the pursuit for excellence, the glory of those years, the personal growth of each victor, the favor of the gods, and Taselak's mutual happiness. And then the dreams diverged into three parallels.

Some dreamt of being ruddy, vigorous folks living in lush forests and luscious hills of abundance and plenty, the women plump and the men burly. The Apple was held sacred as representing their values and serving as a metonym for their community, sometimes rendered as the Golden Apple of Health. These people settled around Ikalak, becoming known as Ikalakians. Drifting into the terrors of nightmare, a Rider Sickness brought an ill feeling to the formerly jovial atmosphere of the dream, plaguing villages and leeching life from the soil that sustained their crops.

Others dreamt of being hard-working, resourceful citizens smithing and tinkering, wise in nature and technology, spirited in debate and brave under trial and tribulations, the women sweaty and the men grimy. Fire was held sacred as representing their values and serving as a metonym for their citizenry, sometimes rendered as the Forge Fire of Invention. These people settled around Taselak, becoming known as Taselakians. Drifting into the terrors of nightmare, a Rider Sloth darkened the formerly pleasant atmosphere of the dream, extinguishing the citizenry's fires and rotting the shafts of their tools.

Yet others dreamt of being shrewd, entrepreneurial persons of opulence, masters of logistics and language, every woman and man clad in the finest fabrics. Fleece was held sacred as representing their values and serving as a metonym for their society, sometimes rendered as the Gilded Fleece of Commerce. These people settled around Sandalak, becoming known as Sandalakians. Drifting into the terrors of nightmare, a Rider Lack brought emptiness to the formerly hedonistic atmosphere of the dream, decaying that which held beauty in the eyes of man and reducing their abundance to nothing.

All dreamt once more together, of fear, paranoia, and mistrust of those others who were not like themselves. Ikalak saw the Rider Sickness in any and all actions of Taselak and Sandalak; Taselak saw the Rider Sloth in that of Ikalak and Sandalak; Sandalak saw the Rider Lack in that of Taselak and Ikalak. Each dreamt of preparation, defending themselves against the others, to prevent their nemesis from stealing their treasures and hope for the future. Ever more distrusting and secretive did they guard their treasures in their citadels protected by soldiers pitfalls and locks. Each building their might so they can land the first blow.

Awakening with a start and in a sweat, everyone found themselves on a new South Island. Had they not been dreaming after all? Had they awoken in the future? These thoughts were given little question as all had awoken with a strong imperative towards preparing for war and domination once more, and there was much to be done. The clattering of spears, the ringing of hammers, marching men in shiny armor were heard and seen in every land.

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