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BattleMaster

BattleMaster is a game played from your browser where grand stories unfold created by the interactions and imaginations of players. It focuses on battle, teamwork, and roleplay where the power is in your hands to create your own destiny and alter the course of history, forever. It takes place in a medieval setting where you create a character and join other players in a realm of your choosing. Your character will be of noble blood, start off as a Knight, and as your ambition demands, perhaps one day reach the ranks of Duke, General, Ruler, or more. Your character will fight alongside their realm's fellow nobles against nobles from enemy realms in order to win wars. Cities will be conquered, regions will be defended, and blood will be spilled in the name of honor, glory, culture, and power. Take part in forging alliances, destroying empires, fighting holy wars, and more in an ever changing landscape created by players, for players, where the victors are envied and enter the pages of history.

Battlemaster is a lightweight slow paced game designed to be played alongside your other activities with turns every 12 hours at 6AM and 6PM UTC . Depending on your desires and your characters' tasks, you can spend as little as 10 minutes per day on your characters, or over an hour based on what you want to do, roleplay, and achieve each day. A typical response time to letters and messages is measured in hours, not minutes, and many play Battlemaster from their smartphone while on the go.

Casually fight wars by wielding sword or bow, devise military strategy and lead fellow nobles by commanding the armies of your realm, vie for power among ambitious nobles and realms by engaging in political intrigue, spread your religion's faith and embark on a crusade for purposes only known to you: these are some of the many choices you will make. In Battlemaster, you create your own destiny, and all that stand in your path make victory that much sweeter when you overcome all that oppose you. Join Battlemaster now, every day is another chance for you to attain fame and honor!



Looking to flex your coding skills? BattleMaster is under active development by a focused team of volunteers. We invite you to join us and take an even deeper part in this ever growing universe! New features are regularly added, gameplay is balanced and tweaked, and more is done to continuously improve the game. You can talk directly to the developers at the forum, or on the discord

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News Ticker

Happy 2026! - posted on Wed Dec 31 at 08:28:45 by Timothy Collett

As 2025 comes to a close, I wish everyone a wonderful 2026, but I also have an update on my personal circumstances:

In 3 days, I will be getting on a plane and leaving the US for Ireland, more or less for good. This should, I hope, be a great move for me in the long run—but in the immediate, it's going to mean I'm extremely busy and distracted for a while. (As, in fact, I have been for a while, with all the preparations for moving.)

I do still have a number of things in the pipeline that I'm excited to get finished up and pushed out to you, but they, along with any changes or fixes that require any real investment of time and effort on my part, will have to wait until I've finished settling in, which could be as much as a few months.

Please just be patient, and if any problems crop up, report them through the normal channels (bugs to the Bugtracker, misconduct to the Titans).

Thank you for your patience!

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Addendum: Colonies Changes - posted on Sun Sep 28 at 15:19:51 by Timothy Collett

Some very perceptive people pointed out that there were some changes to the Colonies yesterday alongside the minor code update, but I didn't list those changes in the changelog. I will now do so here.

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September 2025 Recent Changes - posted on Sat Sep 27 at 16:15:36 by Timothy Collett

Minor Changes
- Added a new "Realm Basics" link on the Information page. This displays a variant of the information you see as a new character first joining the realm.
- The new map has gained several quality-of-life improvements, as well as a significant backend overhaul to make it easier to code for.
- The code handling paraphernalia production and decay has been adjusted; stock should not decay nearly as fast now under normal conditions.

Bugfixes
- Some issues with the XML data feeds to the Wiki and special characters

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Forthcoming Priest Change - posted on Tue Aug 5 at 22:37:03 by Timothy Collett

After some discussion on the Discord, I have put together a change to how Priests work, which I plan to send live tomorrow.

The Priest class is being disabled for the time being, and replaced by a new designation applied by Elders of the religion, which will be called Preacher. 

Please click through to see the details of how Preachers will work.

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Major Changes Coming - posted on Wed Jul 23 at 10:43:16 by Timothy Collett

Some major changes are coming down the pipe both for BattleMaster and for me in my real life: the Hinterlands changes are getting close to being ready to go live (date still unknown)—and meanwhile, I'm moving! Please click through to read the full details.

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