BattleMaster is a game played from your
browser where grand stories unfold created by the interactions and imaginations of players. It focuses on battle, teamwork,
and roleplay where the power is in your hands to create your own destiny and alter the course of history, forever. It takes
place in a medieval setting where you create a character and join other players in a realm of your choosing. Your character
will be of noble blood, start off as a Knight, and as your ambition demands, perhaps one day reach the ranks of Duke, General, Ruler, or more.
Your character will fight alongside their realm's fellow nobles against nobles from enemy realms in order to win wars.
Cities will be conquered, regions will be defended, and blood will be spilled in the name of honor, glory, culture, and power.
Take part in forging alliances, destroying empires, fighting holy wars, and more in an ever changing landscape created by players, for players,
where the victors are envied and enter the pages of history.
Battlemaster is a lightweight slow paced game designed to be played alongside your other activities with turns every 12 hours at 6AM and 6PM UTC .
Depending on your desires and your characters' tasks, you can spend as little as 10 minutes per day on your characters,
or over an hour based on what you want to do, roleplay, and achieve each day. A typical response time to letters and messages
is measured in hours, not minutes, and many play Battlemaster from their smartphone while on the go.
Casually fight wars by wielding sword or bow, devise military strategy and lead fellow nobles by commanding the armies of your
realm, vie for power among ambitious nobles and realms by engaging in political intrigue, spread your religion's faith and embark
on a crusade for purposes only known to you: these are some of the many choices you will make. In Battlemaster, you create your own
destiny, and all that stand in your path make victory that much sweeter when you overcome all that oppose you. Join Battlemaster now, every day
is another chance for you to attain fame and honor!
Looking to flex your coding skills? BattleMaster is under active development by a focused team of volunteers. We invite you to
join us and take an even deeper part in this ever growing universe! New features
are regularly added, gameplay is balanced and tweaked, and more is done to continuously
improve the game. You can talk directly to the developers at the
Please enter the following data to join. Note that we really do ask that you give your real name: it will remain private information unless you decide to make it public, but we are firm about wanting to know who's playing in our house. Separately, we ask for a name for the noble family you will be playing as in the game.
Enter your e-mail address and your password to access your account.
It is currently Day. Sunset is in 5 hours, 30 minutes (server time: 12:30 Thursday).
Current revision: 768566c5a (2020-06-13 12:56:42 -0400)
Archer Targeting Bugfix - posted at July 28, 2020, 10:17:14 PM by Anaris
Several months ago, some tweaks were made to how archers chose their targets in battle, to avoid over-prioritizing the front row (and thus enabling certain exploitative formations).
Unfortunately, the fix created new problems with archers spreading their fire out far too much. Today, I have pushed a fix for that live, which should result in archers targeting their first choice as long as it hasn't received too many ranged hits already.
This should significantly improve archers' efficiency, and I will be attempting to monitor the effects of it over the next little while to make sure it won't need further tweaks one way or another.
War Declaration Questions & Answers Thread - posted at July 19, 2020, 02:56:08 PM by Anaris
In order to help clarify matters somewhat, the Titans and the Admins have put together the beginnings of a Q&A thread on the new feature of War Declaration reasons & goals, and the requirements around them. Please join in at https://forum.battlemaster.org/index.php/topic,9113.0.html
RP Interaction Preference and Spoilers - posted at June 13, 2020, 07:28:02 PM by Anaris
Two new additions to the message interface today:
- RP Interaction Preference: This will only show up when you are writing a Roleplay. It lets you indicate to what extent you are open to outside participants in your roleplay, and has three options:
- private—Please do not interrupt this roleplay. It may be a solo RP, or may be between a group of people who are collaborating on it, but while you are invited to read it, and if it is being roleplayed as happening in public can even roleplay a reaction, you are asked not to interrupt. Please do be respectful of others, and if your roleplay is taking place in the open, please think twice before using this setting.
- public—You may join in this roleplay, but it is polite to ask first. This is the default setting.
- invite—You are invited to join in this roleplay! The roleplayer is actively seeking
(110 more words) [Read More]
Reply to List available for realmwide messages - posted at June 11, 2020, 10:14:40 PM by Anaris
A commonly-requested feature, "reply to list" on realmwide messages, has now been enabled gamewide.
Please message responsibly.
Graphic Content Warning - posted at June 01, 2020, 11:26:51 PM by Anaris
As was announced a little over a month ago, we are now introducing the feature to tag roleplays as graphic in nature—with several options for what type of graphic content is included—with such messages automatically being hidden in recipients' message feeds. Instead, below the "Roleplay from Delvin Anaris" header, you'll see a Graphic Content Warning box listing the warning tags, which you can then click to display the message.
If you find that there are tags you would like to use that are not in the provided list, please
contact us and let us know (you can reach us on the forum, on Discord, or by email at [email protected]
). This is still a very new feature, and the list is by no means set in stone.
Please note that the Roleplaying Guidelines
have also been updated with these in mind, and have been
(18 more words) [Read More]